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Forum: Works-In-Progress 04-04-2012, 07:38 PM
Replies: 16
Views: 13,663
Posted By x2495iiii
Tested some more stuff. Turns out both the...

Tested some more stuff.

Turns out both the sigs and the glocks I tested them against were graphically off. I replaced the glocks with walthers and the lag disappeared.

Unfortunately, this means...
Forum: Works-In-Progress 04-04-2012, 04:13 PM
Replies: 16
Views: 13,663
Posted By x2495iiii
Not that I know of. I even have it set so that...

Not that I know of. I even have it set so that there's only one set of textures between the two guns.

Also, I wanted people to actually pay attention to this thread, so yeah, name change.
Forum: Works-In-Progress 04-04-2012, 02:58 PM
Replies: 16
Views: 13,663
Posted By x2495iiii
That's a good point. I'll mess around with...

That's a good point.

I'll mess around with the code and see if I can find potential slowdowns.

The weird part is, though, that the lag goes away as soon as the guns are offscreen, meaning if...
Forum: Works-In-Progress 04-04-2012, 02:31 PM
Replies: 16
Views: 13,663
Posted By x2495iiii
I just found out that the game lags when the Sig...

I just found out that the game lags when the Sig Sauers are the active weapons. I looked through the code and I have no idea why. Does anyone have an idea what it could be?

I tried changing the...
Forum: Works-In-Progress 04-04-2012, 04:29 AM
Replies: 16
Views: 13,663
Posted By x2495iiii
Added some more to it: Code for a...

Added some more to it:

Code for a potentially infinite amount of zombies (try duplicating them yourself if you like, just be sure to rename them by capitalizing them and spacing the numbers to...
Forum: Works-In-Progress 04-02-2012, 05:26 PM
Replies: 16
Views: 13,663
Posted By x2495iiii
O...K then. Anyone else care to offer their...

O...K then.

Anyone else care to offer their feedback?
Forum: Works-In-Progress 04-02-2012, 01:52 PM
Replies: 16
Views: 13,663
Posted By x2495iiii
I was planning on implementing three weapon...

I was planning on implementing three weapon types, all of which are demonstrated in the test world: heavy, auto, and normal.

Heavy guns are the hand cannons that fire slowly and have less ammo per...
Forum: Works-In-Progress 04-02-2012, 11:56 AM
Replies: 16
Views: 13,663
Posted By x2495iiii
Glad it loads properly. That's good. Did you...

Glad it loads properly.

That's good. Did you try circle-strafing and tracking the zombie simultaneously? I found that difficult, but perhaps that's unique to my system.

Switching between...
Forum: Works-In-Progress 04-01-2012, 02:59 PM
Replies: 16
Views: 13,663
Posted By x2495iiii
RP4 Prototype

Tried getting some private testing done, but it didn't work out so well, and I'd like to keep things moving with this project, so here goes.

Feel like testing a world I'm making?

If so, read...
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