great sketchup exporter for alice
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Ive just found a very good ruby script plugin for google sketchup which allows direct ase export for importing into Alice. Unfortunately it cannot export textures.
1: Download and install plugin attached below ([URL="http://www.russelllowe.com/publications/caadria2009/caadria2009.htm"]Source website[/URL]). 2: Open google sketchup. 3: Make or open or download your model. 4: DO NOT ADD TEXTURES. 5: Alice hides faces when the reverse is facing the camera, so for all faces that you want shown that are currently light blue (default style) right click and select reverse face, this will make them switch around so the other side of them is now hidden. 6: For faces that you want both sides showing just make duplicate faces both facing outward close together. 7: Either select nothing if you want to export all or select the component/group you wish to export only. 8: Select SU2ASE4UT exporter, then export from the plugins menu. 9: Wait until the popup reads that its done. 10: Locate and import it into Alice. 11: Colour and texture as appropriate. |
I know this is very old, but does it still work on sketch up 8? and does it work on a mac?
edit never mind, it still works. |
Yeh it still works, but back then it may have be "great", now - with the new better methods around - it is OK, that is all.
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Cool.
I completally missed this. But I cannot get it to work. I put everything where it said to but it didnt work. |
[QUOTE=dakota95;47852]Cool.
I completally missed this. But I cannot get it to work. I put everything where it said to but it didnt work.[/QUOTE]This was a great exporter back in the days when we didn't have better conversion methods. This is rubbish now, I highly suggest using one of the conversion tutorials instead. |
Oh. ok. I'd like to find a way to convert skp to obj cause for some reason my blender version(2.44) says that it is missing a script for importing dae into it, so I had to install Meshlabs to do that. So basicallt what I have to do now is change it to dae in sketchup, then to obj in meshlab then to ase in blender, and all this takes FOREVER.
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The newest Blender comes with a .dae importer. No need for meshlab.
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It does not work, it wont appear in the plugins menu....:confused:
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[QUOTE=Beans;51549]It does not work, it wont appear in the plugins menu....:confused:[/QUOTE]This is old, so it probably doesn't work now. It was great at the time I discovered it, but it exports without textures and not always correctly; there are better methods now and various tutorials.
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No it does work.
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