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-   -   Alice Game Ideas (http://www.alice.org/community/showthread.php?t=7552)

Nighthawk0973 11-10-2011 06:57 PM

Alice Game Ideas
 
I'm not much of an Alice guy. I hate all the restrictions the Alice has and prefer to program games myself. But I'm only a 2D programmer as of now, so in the 3D world, I don't have any way of creating my ideas. So I decided to create this thread. This is my 'Alice Game Ideas' thread.

Be warned however, these ideas aren't for the Alice newbie. You need to be extremely good at Alice, and probably able to use world loader and all that other cool stuff. :)

So if you're good at Alice, but need a good idea for a game, than check on this thread. If you see an idea that you like, tell me and I'll consider allowing you to use the idea in your Alice game. (you need my approval first, and I'm not dumb either, I know if you got the idea off this thread and made it into your own game, posted it on the community and called it your own)

Remember, if you need some ideas to help advance the game concepts farther than what I post, don't be afraid to PM me!

-Nighthawk0973

x2495iiii 11-10-2011 07:50 PM

I tried this awhile back. Never got it just right.

A small scale, single room survival FPS with collision detection and polished mechanics. now when I say polished, I mean no lagging, no enemies going through walls, competent AI, moderate challenge, perfect bullet collision, enemy animation, balanced weapons, polished firing animations, and no going through walls yourself.

(Polished, by the way, means how it looks in the professional games)

I got close. My wall code was too bulky and it slowed the game down. Also, the bullet collision at the time seemed impossible to me, so I got around it with "mouse clicked on" methods. The problem with this is that if you click the enemy (a zombie, in my case), then hold the mouse down while moving it off of him, it still registers as hitting him.

I also found it difficult to animate the enemies well. I ended up with zombies jumping awkwardly at you way more quickly than they should. But it's largely due to the fact that Alice can't handle much more than two zombies onscreen jumping at you at once. I had four.

So anyway, good luck doing something like this. Definitely not for a newbie, that's for sure.

InsertName 11-11-2011 11:23 AM

I can do some animations for charcters. Walking Jumping, Punching. ect.
Make it look nice.

Mr Kidnapper 11-12-2011 01:59 AM

A flight simulator clone.
 
IMO one of the things closer to the realm of possibility than an FPS, yet just as hard to make, is a *visually correct* flight simulator.

Requirements:
-Throttle control. Remember, airplanes have a speed requirement to stay in air, so don't make this a really low number.
-Collision (Flight sim collision is generally less costly)
-First Person Cockpit view, First Person, and Third Person view.
-[URL="http://en.wikipedia.org/wiki/Flight_instruments"]Flight instruments.[/URL] All of the meters except for the course deviation meter and the radio magnetic indicator are necessary.
-Do a barrel roll!

[Optional]
-Interesting flight instrument layout. I didn't say the flight instruments had to be physical and attached to the plane. Just that they had to be present and visible.
-Targeting System. This can be with or without lock-on targeting. Remember, as a general rule of thumb missiles have guidance systems and rockets don't. Gravity bombs, even if they have guidance, are still only considered bombs.
-Environment. What matters is the flight, not whether or not you're flying over an oil spill or if you're flying right next to a giant radio tower that is jamming your flight controls.
-Landing, various other miscellaneous methods such as changing the position of landing gear and rolling out the evacuation slide.
-Other planes + AI. I recommend not making AI. You will invariably flop it, and Alice isn't boss enough to support half decent aerial dogfights even if you didn't.
[URL=http://www.youtube.com/watch?v=Ff1LhO4rKT0]Example:[/URL]
I can see an altimeter, a turn indicator + crosshair (targeting system), and a compass (radar).

AliceMaster00 01-14-2012 04:32 AM

Ill try to do this!
 
[QUOTE=x2495iiii;43325]I tried this awhile back. Never got it just right.

A small scale, single room survival FPS with collision detection and polished mechanics. now when I say polished, I mean no lagging, no enemies going through walls, competent AI, moderate challenge, perfect bullet collision, enemy animation, balanced weapons, polished firing animations, and no going through walls yourself.

(Polished, by the way, means how it looks in the professional games)

I got close. My wall code was too bulky and it slowed the game down. Also, the bullet collision at the time seemed impossible to me, so I got around it with "mouse clicked on" methods. The problem with this is that if you click the enemy (a zombie, in my case), then hold the mouse down while moving it off of him, it still registers as hitting him.

I also found it difficult to animate the enemies well. I ended up with zombies jumping awkwardly at you way more quickly than they should. But it's largely due to the fact that Alice can't handle much more than two zombies onscreen jumping at you at once. I had four.

So anyway, good luck doing something like this. Definitely not for a newbie, that's for sure.[/QUOTE]

I can try to do this, im pretty good at these thing cauz ive worked on SO MANY that i can probably create good collision, bullet system, and AI system just how you like it.:D

room14 01-14-2012 05:03 AM

[QUOTE=Mr Kidnapper;43366][I][SIZE="1"]...things... things...[/SIZE][/I]
-Other planes + AI. I recommend not making AI. You will invariably flop it, and Alice isn't boss enough to support half decent aerial dogfights even if you didn't.
[/QUOTE]

Not So. I am going to prove it on my game.

zero00 01-14-2012 01:22 PM

I had this idea sometime ago:

It was a vertical-scrolling shooter. There would be one boss, but it would shoot a ridiculous amount of bullets and things at the player. There would even be bullet patterns to dodge.

Basically, a manic shooter like DoDonPachi or something.

Mr Kidnapper 01-14-2012 04:54 PM

Touhou?

dakota95 01-15-2012 09:42 PM

whatdoumean?

Mr Kidnapper 01-16-2012 12:40 AM

Touhou. Like this:
[url]http://www.youtube.com/watch?v=z4zLwlpPobU[/url]
The defacto most popular game series in Japan. It's also known as the hardest of its genre.
This particular game out of the series, Shoot the Bullet, is a bit different. It's an extra game, but that doesn't make it any less hard.
[url]http://www.youtube.com/watch?v=BQLIaZUOnBU[/url]
More average for the series, difficulty is still ridiculous.
Apparently the only reason there's no official English version is because the game is too hard for Americans.
I will give you props if you really manage to recreate the game. You will run in the hundreds of thousands (Probably cutting a few million) of spheres if you try to do it normally, so try to include cloning that occurs during play.


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