Realistic Movement for FP Games
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Well, i made a fp game and you have a battle ax, i was mesing around with the movement and i thought of it. I tried to make it a full game but even when set up i cant get the knight to get hurt. Well here's the game.
WASD=Movemment Hold E with W= Run LMB=Attack Space is to jump. |
Cool. It's about time another member started doing Animations. Can't wait to see what this one looks like...
Edit: Ok, the animations are very fluid. You should of erased the grass so the stone would look better though. You have to hold left for the camera to turn. You should make that animation more fluid. Over all, I think it's good. The Animations are above average, but the system in General needs a lot of work. |
Ok, but the movement isnt supposed to be very fluid, thats what makes it realistic, if you use gentle movements than itll look more realistic ike your jump method in your 3rd person jedi game you made a LONG time ago.
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Yes, but the turning is jittery, and yes, I remember my third person game.
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K.
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To make the turning smoother, replace the "camera turn <direction>" with "camera turn at speed <direction>"
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I think the breathing animation is too fast-- too stark. Make it slower.
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K, i'll keep these things in mind.
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Finished.
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