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zenteo 03-28-2010 02:22 PM

A Terrain Generator With Userfriendly Interface!!
3 Attachment(s)
Here it is, followed by some examples and some example-worlds.
They're all in the zip-file which you'll have to extrude.

Update: I've just created an interface for you guys ;) Now, it'll be easypeacy to build your own terrain. :D
I just uploaded a version which generate smoother textures, still if you want it to be perfect, you should use a program designed for generating heightmaps and textures.

Create terrains with collision detection.
Create random terrains(I'm using the diamond-square algorithm).
Automaticy generate a suitable texture for the terrain.
Use heightmaps(grayscale) to generate a terrain.
Use your own textures.
The functions and the variables are automaticly added to the a2c.

This is the same program i used to create the terrains in this thread:

You'll have to have installed in order for this to work. In some PCs, it's installed and in some it isn't, so please try it before download. Im pretty sure that if you get an error, it's because you haven't, or else you could try to run it as administrator.
Link: [URL=""][/URL]

If you want the sourcecode, just ask.

Tell me what you think and remember to report bugs.

By the way, you should not use a heightmap with a size larger than 150x150. Alice doesn't like too much geometry

[B]Since the complete terrain generator pack is some random palce in this soup of posts,
I've placed a link to it here :) The pack contains the terrain buider, the random heightmap generator and the heightmap texturer.

[B]Here's the newest version, The Terrain Builder v2.1.1[/B]

I removed the Advanced version since it's messed up...

Have fun :]

~Zenteo Xero

zenteo 03-29-2010 02:42 PM

Srsly, no comments? :O
This is some great stuff you know!

zonedabone 03-29-2010 03:29 PM

Don't have net framework. Can't do it.:(

zenteo 03-29-2010 05:51 PM

Ahh, sorry : )
Forgot to link it ^^

It's not for sure that you don't have, you should try it in order to comfirm it. Run it as administrator could work aswell. If it still doesn't work, you could download the framework. is something Microsoft forgot to make standard in their OS, still some computers has it.


Niteshifter 03-29-2010 07:05 PM

Diamond-square is a fun one to play around with, especially since you can change up the main parameter to make it "smooth" like plains or bumpy like cliffs (or anything in between).

zenteo 03-30-2010 06:19 AM

Yes it's kinda fun xD

How's it going folk?
Does it work?

jediaction 03-30-2010 10:06 AM

It worked for me. But it looks kinda of tall grass, you will see the terrains in our A-TOM game studios project. it looks so cool right now

shaydon 03-30-2010 02:29 PM

[QUOTE=autoteck;19250]I agree...this is the most important contribution [B]ever[/B] for the community...Can you tell us where the web site is? ..Did you make this all by yourself?..We need to know where this file came from to check its integrity.. no offense please...its sound insight that we users need to know..

Very well done![/QUOTE]
this is awesome!!!!!!
but! it generated a random terain that didnt look so good

zenteo 03-30-2010 02:38 PM

1 Attachment(s)
The program is entirely made by me ^^
There's no website, I just a little project of mine which wanted to share with you guys : )

Here's the source code for those who's intrested...
It's a bit of a mess, but the important thing is that it works ;D

zenteo 03-30-2010 02:45 PM

[QUOTE=shaydon;19252]this is awesome!!!!!!
but! it generated a random terain that didnt look so good[/QUOTE]

Thanks : D

If the result was bad, then try to generate a new one :)

If you didn't like the texture, then you could customise the width and the height of the texture. This will make the generated texture larger and it will be more space for details(not streached, more details!!!).

Then again, if it's the look of the texture you didn't like, it's not very much that can be done. Maybe you could try to change the code or something. I would advice you to rather use a program designed for generating heightmaps and put it's result into the terrainbuilder.

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