Split Screen Wars!
4 Attachment(s)
[FONT=Fixedsys][SIZE=3][B]This is the project i've been working on.[/B] It wasn't that hard to make after the split screen concept was mastered. It's not real split screen, but it's just my super improved version of my last game. This is a fighter game with unique gameplay(Due to 2 screens). You can actually fight eachother in 2 different screens. Don't screen cheat, and remember...have fun! Please give your comments and if you find any glitches, tell me. I hope to get this reviewed some time, bust just not yet.[/SIZE][/FONT]
[FONT=Fixedsys][SIZE=3][COLOR=sienna][B]You can attack and counter attack. Once you play it for a little whlie, you'll get used to the controls. Hopefully your hands aren't that big that you can't play with another person. All the controls are in the game.[/B][/COLOR][/SIZE][/FONT] [B][SIZE=5]THE NEXT GENERATION OF SPLIT SCREEN.[/SIZE][/B] [SIZE=1]PS...my bro helped out with the layout and stuff.[/SIZE] |
This is done pretty smoothly, I remember doing something like this when I first started using alice but never really got motivated to do anything with it, It will be neat to try out once you get completed with it though
|
What do you mean try out? This game or your own?
|
[QUOTE=sfunk;43506]This is done pretty smoothly, I remember doing something like this when I first started using alice but never really got motivated to do anything with it, It will be neat to try out [B]once you get [/B]completed with it though[/QUOTE]
[QUOTE=jediaction;43507]What do you mean try out? This game or your own?[/QUOTE] yours |
But I'm confused. You're not trying it? Because it's posted, and your saying once it's completed?
|
[QUOTE=jediaction;43518]But I'm confused. [B]Your[/B] not trying it? Because it's posted, and [B]your[/B] saying once it's completed?[/QUOTE]
Firstly, if you're too lazy to correctly type you're, then why do you even bother to use grammar? >:( To the topic, I would've never thought of this. I was thinking of litterally two screens, but two of everything is something I'd never guess! Nicely done, but you should fix the methods backing up. |
Who cares, I can just edit it any time I want. What do you mean fix methods backing up? You need to explain.
|
i made something like this... but got bored....
well done. much better than my attempt. |
Ok, glad you liked it.
|
If I press the attack button while the attack method is still active, it does the attack method again right when the method stops, thus backing it up.
Say, I press the attack button rapidly because I'm a dumb-bell button masher. It keeps repeating itself over and over. You could fix this with a boolean, but it's easier just to put it in the "Begin" section of the "While a key is pressed" event. Oh, and excuse me if you interputed my post as a cross statement, it just, for some reason, annoys me when people say something wrong. |
Ok. but I'm updating the game. There is already an update in progress, and Zone already has it.
|
I figured you were going to make update the version more or something since the combat was a little iffy(seems like you have it so the people have to be with in certain distance of each other instead the distance of the weapon to the other player) but other then that, I liked it. nice work
|
[QUOTE=sfunk;43593]I figured you were going to make update the version more or something since the combat was a little iffy(seems like you have it so the people have to be with in certain distance of each other instead the distance of the weapon to the other player) but other then that, I liked it. nice work[/QUOTE]
Actually, thats not correct at all. The system is detecting if the stick is withing the player. Did you notice you can block? I'm just going to upload version 2. |
it didn't work very well then, I had to have the spheres touching to have any health be removed, I tried having the weapon go through the other player but it did nothing
I noticed the blocking did work though |
how do you make split screen?
|
Well, it's not real split screen, but it's an illusion. The whole point of the game is not for gameplay exactly, but more for the effect, so anyone who says it's not fun, i'm not going to worry about that right now. Move the camera to see how I did the effect. The scene has been exactly mirrored, even the objects(Took forever). Everything is reveresed in code and it all works great! I'm going to make this a fighting game though and then it can be reviewed.
|
oh ya. Thanx. Wow, can't wait till you finish
|
This is a very good concept. If I remember when you done this before the bottom screen moved fine, but the top screen didn't work properly at all. I can see how you have done this and I think it was well implemented, kudos to that and the nice presentation.
Negatives are that I would say the actual fighting is inaccurate and you can walk through the wall and past each end. Also do you not think that music, which I believe is from Portal 2, sounds similar to the music from DOA on COD BO? |
Yes, yes.... I looked in the music method, it said the .wav file was called "Portal 2 science can be fun" or something for that matter.
|
[QUOTE=arty-fishL;43636]This is a very good concept. If I remember when you done this before the bottom screen moved fine, but the top screen didn't work properly at all. I can see how you have done this and I think it was well implemented, kudos to that and the nice presentation.
Negatives are that I would say the actual fighting is inaccurate and you can walk through the wall and past each end. Also do you not think that music, which I believe is from Portal 2, sounds similar to the music from DOA on COD BO?[/QUOTE] Yes, the song is Science can be Fun from Portal 2. Yes, there are no collisions yet. I am completely aware of that. I will fix all that in the future, but I need a good collision system. Maybe you wanna get in on the project? Think about it. |
Lets not let this thread die yet.
|
New avatar Jedi, I Like
|
Yeah. thanks
|
I like the avatar, too-- I'm a fan of grayscale, for some odd reason.
|
1 Attachment(s)
It's not gray scale...it's just an ODST trooper...that happens to have gray armor. Here is the origional picture.
|
Oh. Wow.
Sorry, I don't know so much about halo. |
Any ideas anyone?
|
[QUOTE=jediaction;43938]Any ideas anyone?[/QUOTE]
for..... What. |
For this game. Anything I should add to make it an official game. Because right now, it's the best split screen game in the community..actually, it's the only one...lol
|
Great job!!!
This is very phenomenal for making in Alice. You are a very talented individual and i just want to tell you how good the world is other than if you press the attack button fast it won't stop when you stop... Hope you understand, Great job again.
|
Thanks. If you have any suggestions, I could make this a full game some day. But I'm not using Alice as much anymore.
|
Hey Guys. Let's not let this thread die. This is pretty huge. Wasn't everyone waiting for a cool split screen game? This is as close as Alice can get so far...
|
ya its awesome. It would just be more awesome if I could figure out how to do it:D
|
You mean how to re create it? It takes a lot of thought and you have to be able to think reveresed. I actually had my brother set up the reversed and stuff. It's very complicated.
|
Split Screen Wars - reviewed by Arty-fishL
Jedi, I decided to also review things from now on, hence it may seem like I am copying your review idea, and I am. I just wanted to let you know.
I was doing rubbish mini reviews before with star ratings, but your idea is better, so I'm adopting it. I've modified it somewhat though. [FONT=Arial Black][SIZE=2][COLOR=darkred][FONT=Verdana][COLOR=DarkGreen][U][B] [URL="http://alice.org/community/showthread.php?t=7929"][IMG]http://img546.imageshack.us/img546/9886/reviewtitlesmaller.png[/IMG][/URL][/B][/U][/COLOR][/FONT] [/COLOR][/SIZE][/FONT][B][FONT=Verdana][SIZE=2][COLOR=Black] FEATURES[/COLOR][/SIZE][/FONT][/B] [IMG]http://img408.imageshack.us/img408/8206/reviewseparator.png[/IMG] [IMG]http://img807.imageshack.us/img807/6426/greenthumb.png[/IMG] - Good animations - Well designed menu - Great concept - Use of scenery instead of leaving it plain - Accurately mirrored scenery - Good SFX [IMG]http://alice.org/community/images/icons/icon13.gif[/IMG] - Inaccurate attack radius - Able to leave the game area - Gameplay is too basic, too little [B][FONT=Verdana][SIZE=2][COLOR=Black] OPINION[/COLOR][/SIZE][/FONT][/B] [IMG]http://img408.imageshack.us/img408/8206/reviewseparator.png[/IMG] [FONT=Verdana]This is a well designed game based upon a smart concept. It is aesthetically pleasing; the animations in the menu work well and go nicely with the set-up of the screen, the game area a suitable array of simple, yet effective background objects. Ergonomics have clearly been kept in mind, the game is easy to use and the controls are clear and satisfyingly responsive. It was nice to see a game that was not over-ambitious and filled with lag and bugs. Unfortunately, due to the world just being a mini example of the possibilities this concept can lead to, the gameplay is insufficient and too basic. There is no collision with the edges of the game area, the fighting is not accurate (you can attack a player when facing the opposite way to them, as long as you are close) and after playing for 30 seconds or so you will have basically done everything possible, there is nothing else to do after that. [/FONT][B][FONT=Courier New][FONT=Verdana] ADVICE[/FONT][/FONT][/B] [IMG]http://img408.imageshack.us/img408/8206/reviewseparator.png[/IMG] [FONT=Verdana]Were this a full game, it would be good to see a set of Alice Fighter style improvements made; added collisions, accurate fighting, more fighting styles - maps - characters, a points system.[/FONT][B] VERDICT [/B][IMG]http://img408.imageshack.us/img408/8206/reviewseparator.png[/IMG] A well presented example of an interesting concept, perhaps too basic, but awesome nonetheless. [FONT=Impact][COLOR=DarkGreen][SIZE=4][SIZE=5][COLOR=Green]8.1[/COLOR][/SIZE] [COLOR=Teal]BRILLIANT[/COLOR][/SIZE][/COLOR][/FONT][B][FONT=Courier New] [/FONT][/B] |
Hmm, well, I know that you can go out of the map...also, the fighting isn't supposed to be a real game. That was just a test thing I came up with. I'm going to do like block combos and stuff. I guess this was the time for the first review. Thanks. Btw, I like your new system. You inspired me to upgrade my system. Good Idea on Characters though...
|
[QUOTE=jediaction;45654]Hmm, well, I know that you can go out of the map...also, the fighting isn't supposed to be a real game. That was just a test thing I came up with. I'm going to do like block combos and stuff. I guess this was the time for the first review. Thanks. Btw, I like your new system. You inspired me to upgrade my system. Good Idea on Characters though...[/QUOTE]The negatives aren't there to make the game sound bad, it is clearly a very good game, hence the high rating. I put negatives because there are always negatives, they pave the way to many more positives.
My system is wholly inspired by yours, so its great that your inspirational work inspired me to create an inspiring system that inspired you. |
[QUOTE=arty-fishL;45624]Jedi, I decided to also review things from now on, hence it may seem like I am copying your review idea, and I am. I just wanted to let you know.
I was doing rubbish mini reviews before with star ratings, but your idea is better, so I'm adopting it. I've modified it somewhat though. [FONT=Arial Black][SIZE=2][COLOR=darkred][FONT=Verdana][COLOR=DarkGreen][U][B] [URL="http://alice.org/community/showthread.php?t=7929"][IMG]http://img546.imageshack.us/img546/9886/reviewtitlesmaller.png[/IMG][/URL][/B][/U][/COLOR][/FONT] [/COLOR][/SIZE][/FONT][B][FONT=Verdana][SIZE=2][COLOR=Black] FEATURES[/COLOR][/SIZE][/FONT][/B] [IMG]http://img408.imageshack.us/img408/8206/reviewseparator.png[/IMG] [IMG]http://img807.imageshack.us/img807/6426/greenthumb.png[/IMG] - Good animations - Well designed menu - Great concept - Use of scenery instead of leaving it plain - Accurately mirrored scenery - Good SFX [IMG]http://alice.org/community/images/icons/icon13.gif[/IMG] - Inaccurate attack radius - Able to leave the game area - Gameplay is too basic, too little [B][FONT=Verdana][SIZE=2][COLOR=Black] OPINION[/COLOR][/SIZE][/FONT][/B] [IMG]http://img408.imageshack.us/img408/8206/reviewseparator.png[/IMG] [FONT=Verdana]This is a well designed game based upon a smart concept. It is aesthetically pleasing; the animations in the menu work well and go nicely with the set-up of the screen, the game area a suitable array of simple, yet effective background objects. Ergonomics have clearly been kept in mind, the game is easy to use and the controls are clear and satisfyingly responsive. It was nice to see a game that was not over-ambitious and filled with lag and bugs. Unfortunately, due to the world just being a mini example of the possibilities this concept can lead to, the gameplay is insufficient and too basic. There is no collision with the edges of the game area, the fighting is not accurate (you can attack a player when facing the opposite way to them, as long as you are close) and after playing for 30 seconds or so you will have basically done everything possible, there is nothing else to do after that. [/FONT][B][FONT=Courier New][FONT=Verdana] ADVICE[/FONT][/FONT][/B] [IMG]http://img408.imageshack.us/img408/8206/reviewseparator.png[/IMG] [FONT=Verdana]Were this a full game, it would be good to see a set of Alice Fighter style improvements made; added collisions, accurate fighting, more fighting styles - maps - characters, a points system.[/FONT][B] VERDICT [/B][IMG]http://img408.imageshack.us/img408/8206/reviewseparator.png[/IMG] A well presented example of an interesting concept, perhaps too basic, but awesome nonetheless. [FONT=Impact][COLOR=DarkGreen][SIZE=4][SIZE=5][COLOR=Green]8.1[/COLOR][/SIZE] [COLOR=Teal]BRILLIANT[/COLOR][/SIZE][/COLOR][/FONT][B][FONT=Courier New] [/FONT][/B][/QUOTE] Ima start copying you guys but for FPS games in my group. |
[QUOTE=AliceMaster00;45662]Ima start copying you guys but for FPS games in my group.[/QUOTE]
For Reviews or games? |
Games. Im going to be reviewing games.
|
All times are GMT -5. The time now is 08:04 AM. |
Copyright ©2024, Carnegie Mellon University
Alice 2.x © 1999-2012, Alice 3.x © 2008-2012, Carnegie Mellon University. All rights reserved.