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-   -   ProjectMelody (http://www.alice.org/community/showthread.php?t=5589)

sfunk 04-27-2011 06:13 PM

it was pretty cool, maybe think about showing enemies HP. make it more convenient for the player you know?.

DensetsuNoKaboom 04-27-2011 07:21 PM

Oops, it seems you have posted the same thing twice.

Nah, I like watching players who don't know everything about the opponent and freak out when That One Boss just doesn't die. Trust me, I've been there. I may however make a "Check" ability that shows various enemy stats, such as its remaining HP.

DensetsuNoKaboom 06-09-2011 06:35 AM

Updated with a new enemy, a status condition, and a Run option in battle.

zero00 06-09-2011 07:45 AM

I like how the game is similar to Earthbound :D (never played it myself, though, but it looks like fun)

How are you going to implement the PSI attack effects (and by extension, the trippy backgrounds)? (This for example: [url]http://www.youtube.com/watch?v=WT76ugYmv1U[/url])

Also, is your signature a reference to Giygas?

DensetsuNoKaboom 06-09-2011 08:32 AM

[QUOTE=zero00;37034]I like how the game is similar to Earthbound :D (never played it myself, though, but it looks like fun)

How are you going to implement the PSI attack effects (and by extension, the trippy backgrounds)? (This for example: [url]http://www.youtube.com/watch?v=WT76ugYmv1U[/url])

Also, is your signature a reference to Giygas?[/QUOTE]

Dingdingdingdingding!! Give the man a prize!

Yes, it is similar to Earthbound, and Earthbound is fun, and my sig is a reference to [COLOR="LightGray"]Giygas[/COLOR].

There's a sort of trippy background already in. For PSI animatons I may make different frames of the animation as textures for an object, then play them quickly for an animated effect. But if I have problems with that, I may just do PSI animations Earthbound Zero style.

Also, I found a bug in the newest version of the game and fixed it, now to reupload.

zero00 06-09-2011 08:44 AM

I get a prize! :D

Couple questions:

-How are you making the textures for the PSI attacks?

-Also, if you have a final "boss" or enemy or something, will it have "inexplicable" attacks (or attacks we "cannot grasp the true form of")?

Edit: Hey, you changed your location! Another Giygas reference!

DensetsuNoKaboom 06-09-2011 10:14 AM

1 Attachment(s)
[QUOTE=zero00;37036]I get a prize! :D

Couple questions:

-How are you making the textures for the PSI attacks?

-Also, if you have a final "boss" or enemy or something, will it have "inexplicable" attacks (or attacks we "cannot grasp the true form of")?

Edit: Hey, you changed your location! Another Giygas reference![/QUOTE]
You'll see how the final boss works when we get there... ;)

And making my own textures for PSI attacks should be fairly simple (I think) by making a bunch of transparentized pictures, creating the first as a billboard, and importing others as its texture maps.

EDIT: A very poorly made example by me.

David B 06-09-2011 12:23 PM

I will check it out later, I am currently having some problems with Alice so I can't check it out, so for now, can someone tell me a little bit about this game?

DensetsuNoKaboom 06-09-2011 01:18 PM

It's an Earthbound-esque RPG game that I am making. It is in very early stages.

sfunk 06-09-2011 02:43 PM

oh sorry, I have no idea how that happened, it does that to me on facebook and stuff too


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