it was pretty cool, maybe think about showing enemies HP. make it more convenient for the player you know?.
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Oops, it seems you have posted the same thing twice.
Nah, I like watching players who don't know everything about the opponent and freak out when That One Boss just doesn't die. Trust me, I've been there. I may however make a "Check" ability that shows various enemy stats, such as its remaining HP. |
Updated with a new enemy, a status condition, and a Run option in battle.
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I like how the game is similar to Earthbound :D (never played it myself, though, but it looks like fun)
How are you going to implement the PSI attack effects (and by extension, the trippy backgrounds)? (This for example: [url]http://www.youtube.com/watch?v=WT76ugYmv1U[/url]) Also, is your signature a reference to Giygas? |
[QUOTE=zero00;37034]I like how the game is similar to Earthbound :D (never played it myself, though, but it looks like fun)
How are you going to implement the PSI attack effects (and by extension, the trippy backgrounds)? (This for example: [url]http://www.youtube.com/watch?v=WT76ugYmv1U[/url]) Also, is your signature a reference to Giygas?[/QUOTE] Dingdingdingdingding!! Give the man a prize! Yes, it is similar to Earthbound, and Earthbound is fun, and my sig is a reference to [COLOR="LightGray"]Giygas[/COLOR]. There's a sort of trippy background already in. For PSI animatons I may make different frames of the animation as textures for an object, then play them quickly for an animated effect. But if I have problems with that, I may just do PSI animations Earthbound Zero style. Also, I found a bug in the newest version of the game and fixed it, now to reupload. |
I get a prize! :D
Couple questions: -How are you making the textures for the PSI attacks? -Also, if you have a final "boss" or enemy or something, will it have "inexplicable" attacks (or attacks we "cannot grasp the true form of")? Edit: Hey, you changed your location! Another Giygas reference! |
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[QUOTE=zero00;37036]I get a prize! :D
Couple questions: -How are you making the textures for the PSI attacks? -Also, if you have a final "boss" or enemy or something, will it have "inexplicable" attacks (or attacks we "cannot grasp the true form of")? Edit: Hey, you changed your location! Another Giygas reference![/QUOTE] You'll see how the final boss works when we get there... ;) And making my own textures for PSI attacks should be fairly simple (I think) by making a bunch of transparentized pictures, creating the first as a billboard, and importing others as its texture maps. EDIT: A very poorly made example by me. |
I will check it out later, I am currently having some problems with Alice so I can't check it out, so for now, can someone tell me a little bit about this game?
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It's an Earthbound-esque RPG game that I am making. It is in very early stages.
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oh sorry, I have no idea how that happened, it does that to me on facebook and stuff too
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