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-   -   (Sword)New Texturing Style (http://www.alice.org/community/showthread.php?t=8077)

sfunk 02-15-2012 11:45 AM

(Sword)New Texturing Style
 
2 Attachment(s)
I have been messing around with blender and gimp a lot lately. I found out I could export the UV layout of my models, which I figured I could use this in gimp to do my texturing instead of doing it all in blender. Well, it worked, and I believe i'll start doing all my objects like this. It allows a more crisp texture and allows more freedom to edit the texture. So here is a new sword I modeled using a few new techniques I found out about.

x2495iiii 02-15-2012 12:31 PM

Not bad. Could use some optimization, though. 1.2 megs is kind if high for a single model.

jediaction 02-15-2012 02:05 PM

[B][COLOR=black]Haven't had one of these for a while...[/COLOR][/B]

[B][I][COLOR=#ff0000]Feedback[/COLOR]...[/I][/B]

[B]Practice Sword 1[/B]

[FONT=Arial Black][COLOR=darkred]Pros:[/COLOR][/FONT]


[FONT=Arial Black][COLOR=#8b0000]Great Texture[/COLOR][/FONT]
[FONT=Arial Black][COLOR=#8b0000]Good Center Axis[/COLOR][/FONT]
[FONT=Arial Black][COLOR=#8b0000]Cool Style[/COLOR][/FONT]


[FONT=Arial Black][COLOR=darkred]Cons:[/COLOR][/FONT]



[FONT=Arial Black]Overall[/FONT]

[FONT=Arial Black][SIZE=4]95/100 by [B][COLOR=#ff0000]Chrome[/COLOR][/B] [B][COLOR=#ff0000]Games[/COLOR][/B][/SIZE][/FONT]


[B][FONT=Courier New]There wasn't much wrong with this model. I didn't want to give it a 100, because it just didn't feel that easy to rotate and manipulate. It's very good, but it just quite wasn't there. [/FONT][/B]

Mr Kidnapper 02-16-2012 01:40 AM

A sword needs subparts? I don't think so. By the way, you gettin' to this stage yet?
[CENTER][URL="http://abductioninc.files.wordpress.com/2012/02/treeds.png"][IMG]http://i42.tinypic.com/viikua.png[/IMG]
[B]Thumbnail[/B][/URL][/CENTER]

x2495iiii 02-16-2012 03:39 AM

[center][IMG]http://www.dgemu.com/forums/public/style_emoticons/default/good.gif[/IMG][/center]

[QUOTE=Mr Kidnapper;46610]A sword needs subparts? I don't think so.[/QUOTE]

sfunk 02-16-2012 08:00 AM

[QUOTE=Mr Kidnapper;46610]A sword needs subparts? I don't think so. By the way, you gettin' to this stage yet?
[CENTER][URL="http://abductioninc.files.wordpress.com/2012/02/treeds.png"][IMG]http://i42.tinypic.com/viikua.png[/IMG]
[B]Thumbnail[/B][/URL][/CENTER][/QUOTE]

If you mean to the game engine and physics, sadly no. I only get to spend a few minutes here and there since I work full time and normally lots of over time on top of that, I rarely get to spend the time on my hobbies

EDIT: and Mr. K, Since you are the model connoisseur, have you thought about making tutorials on how to increase model quality in a well structured and well thought out written or documented series?

Mr Kidnapper 02-16-2012 10:12 AM

In terms of modeling there are thousands of tutorials for this out there on the interwebs somewhere. If you mean specifically to suit Alice, then I haven't but I could.
Problem is, if it's teaching how to make objects I can only do it in 3ds Max, Maya, and Hexagon.

sfunk 02-16-2012 10:50 AM

How about to optimize models for the use of Alice? Such as creating proper origins, converting/creating "good" (opinionated of course) looking low poly models, splicing(splitting, parenting etc..) a model to make for easier use in Alice in general?

Mr Kidnapper 02-16-2012 11:04 AM

Oh, well sure then.

jediaction 02-16-2012 11:47 AM

You guys made a good point. What was I thinking. I edited my review. Now everyone is happy.


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