Alice Community

Alice Community (http://www.alice.org/community/index.php)
-   Works-In-Progress (http://www.alice.org/community/forumdisplay.php?f=14)
-   -   madden works (http://www.alice.org/community/showthread.php?t=759)

madden 04-21-2007 06:40 PM

madden works
 
1 Attachment(s)
ok here is my first one, I can't seem to figure out how to make the knight turn 1.0 meters forward when he touches the sand and how to turn 1.0 meters backwards when he touches the grass. can somebody help me?

thanks

P.S NO I DO NOT STUFF LIMES UP MY NOSE SO STOP ASKING ME THAT!!!!:eek: :mad:

Shadow Sovereign 04-23-2007 07:48 AM

I can eat even more cookies.
 
[QUOTE=madden;2745]P.S NO I DO NOT STUFF LIMES UP MY NOSE SO STOP ASKING ME THAT!!!!:eek: :mad:[/QUOTE]

lmao :p Best thing I've heard all week, man.

RMax 04-26-2007 04:01 PM

[QUOTE=madden;2745]ok here is my first one, I can't seem to figure out how to make the knight turn 1.0 meters forward when he touches the sand and how to turn 1.0 meters backwards when he touches the grass. can somebody help me?

thanks

P.S NO I DO NOT STUFF LIMES UP MY NOSE SO STOP ASKING ME THAT!!!!:eek: :mad:[/QUOTE]


Well, I've got part of it to work..

I'm still working on a few minor bugs/glitches in the system, though.

I've got to work tonight, but I'm free for the weekend, I should be able to get some kind of useful code done late tonight or over the weekend. ^.^

(It benefits me just as much, for it will give me a few useful prototypes the next time I need 'em. ;) )

BTW, I love your water/beach effects!

~~RLM
OpenSource FTW.

madden 04-26-2007 07:23 PM

Thanks!
 
thanks for helping
B.S Just wanted to see if anybody noticed the B

madden 05-08-2007 02:59 PM

Rider
 
1 Attachment(s)
In RIDER you're a car you jump over hills and discs, but I want to know how to time it.

up arrow=forward
space=jump
1=music

P.S its the little things in life, like the fries I just pulled out of my nose;)

RMax 05-09-2007 01:25 AM

1 Attachment(s)
Hey madden,

I just wanted to let you know I'm still working on the knight demo.

I've pretty much have everything solved, but I have a single question..

So far, the way to 'implement' your plan into the project is simple:

Use a While (True) Loop with the 'Knight is above (groundx)' for the boolean operator. This will perform a check to see if the knight is above that particular ground object. Such as ground or ground2 or ground3, etc.
If true, you could have the body of while flag a variable for the movements based on a property (list) of world with numerical only values..

My question is whether you want the object (knight) to move at x% speed on the different ground objects, which is what I'm thinking.. OR if you wanted it differently, then let me know!!! xD

And I've already gotten the components functional in the program.
(I just want to know if that is what you were needing done with it.)

~~RLM

PS>>
Program basics:
While (True) 'Knight is above ground'
Set MoveX1 (variable) to (object) 0 groundMovements (variable-list)
While (True) 'Knight is above ground1'
Set MoveX1 (variable) to (object) 1 groundMovements (variable-list)
While (True) 'Knight is above ground2'
Set MoveX1 (variable) to (object) 2 groundMovements (variable-list)

The 'movement' (distance) codes for the walking must be changed to the following:
Knight move forward (5 * MoveX1) seconds..
Knight move forward (10 * MoveX1) seconds...
Knight move forward (5 * MoveX1) seconds..
(All the other values should be kept the same, only the distance value needs to have the variable included.)

As for the 'groundMovements' (list) property of world, I would recommend using the following:
Object 0: 1/3
(Speed reduced to 33% when implemented. Recommended for the water.)
Object 1: 2/3
(Speed reduced to 67% when implemented. Recommended for the sand.)
Object 2: 1 (3/3)
(Object at normal speed. Recommended for the grass.)

These changes should make your program slow the knight object based on which terrain it is above..

Isn't the prettiest, but it shows a proof-of-concept, I believe.

--------------------------------------------------------
BTW:
I've already got the 'timer' thing for your 'Driver' project done. <.<
Took like, 3-5 minutes..

Just look at the 00_00.Time code.
I didn't see anything there for the timer, so I just built it from scratch.
It should auto-update the variable every second and display the new variable.
So far, it ONLY does full seconds, no 1/2 or 1/4 seconds, though I'm pretty sure that'd be simple enough to work..

Program basics:
Loop (Infinity)
Wait 1 Second
Increment Timer (variable) by 1
00_00 set text to Timer as a string
EndLoop

If you need something 'more advanced' than that, I'm sure I can try sometime later to help with it. ;)

~~RLM
*Attached: Driver(TimerRLM).a2w

madden 05-27-2007 06:35 PM

[QUOTE=RMax;2837]
Program basics:
Loop (Infinity)
Wait 1 Second
Increment Timer (variable) by 1
00_00 set text to Timer as a string
EndLoop

[COLOR="Red"]If you need something 'more advanced' than that, I'm sure I can try sometime later to help with it.[/COLOR] ;)

[/QUOTE]

yes I do, but I just figured it out

P.s thanks

mr. cookie would like a word with you

madden 05-29-2007 12:36 PM

ADVENTURE IS WINING SO I'LL MAKE AN ADVENTURE GAME

p.s sorry about the caps

madden 07-06-2007 01:18 PM

Wow, works-in-progress isn't doing well at all...

P.s Ooo! Ooo! I have a joke,

You are so stupid...
When you ran into a brick wall you said, "where is the ice cream"
:D

islandfever 07-23-2007 09:40 PM

Where'd you download the nice Zelda music? I can't download anything like that until someone approves a certain site.................. please? :D


All times are GMT -5. The time now is 05:11 PM.

Copyright ©2020, Carnegie Mellon University
Alice 2.x 1999-2012, Alice 3.x 2008-2012, Carnegie Mellon University. All rights reserved.