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ranchman20 04-22-2010 09:44 AM

Fps template
 
1 Attachment(s)
This is my simple fps system, and i wanted to see the rest of the forums opinion. For whatever reason, the guy doesn't die sometimes even if your aiming right at him.

Help and comments appreciated.

Controls, arrows move, space fires, 1 and 2 change gun.

jediaction 04-22-2010 11:23 AM

Thats a common problem, even if yoru aiming at the guy, he wont die. You gotta program it differently

My Opinion on your game. WEll I have made many FPS Examples before and this oen is (of course) a little different. Im am working on a swithing weapon system. Your animation could be better though. The guns movment when switching should be different to

ranchman20 04-22-2010 12:59 PM

I know its not very good, I am new, and just wanted to give out a simple system for other new guys to use.

I used a slightly different aiming system than most people, I think.

Animation is hard because whoever made the guns made them act funny when they are told to point, the front of the gun is like its side.

Ill keep at it.

Heres a problem, is there a way to make the game do something when a variable changes in any way?

jediaction 04-22-2010 01:22 PM

Yah, some guns are made like that and...

Im sorry, i did forgot you were new. yah, you can check out my FPS projects and A-TOM studios is coming out with a game. Everyoen is so excited and there is a trailer. You can go to the website, but its currently down. That game has top programming and walking animations and sound effects. I found the coolest way to make shooting a gun with sound. A machine gun, its never before seen and the demo is coming out 2-3 weeks. The first 5 to sign up on the page get the demo a week before anyone. Then the rest get it. Again, look at my FPS examples to get ideas

[URL="http://aodb.sixserve.net/Trailer.a2w"][COLOR=#496690]A-tom STORM official [/COLOR][B][COLOR=#ff0000]trailer[/COLOR][/B][/URL]
This is the trailer

ranchman20 04-22-2010 03:16 PM

Thanks.

The animation will be annoying because I have already made a system for weapon changing. And its simple but not very cool.

Guess ill have to redo that

King Gamer(gorit) 04-22-2010 03:57 PM

I am not suprised there animation isues because many modeling programs have difrent systems to map polys making the direction diffrent on each.

jediaction 04-22-2010 08:04 PM

[QUOTE=ranchman20;20157]Thanks.

The animation will be annoying because I have already made a system for weapon changing. And its simple but not very cool.

Guess ill have to redo that[/QUOTE]

I made a really really realistic weapon swithicng system. It will be released later with something special from A-TOM studios

ranchman20 04-23-2010 09:27 AM

new question, Im working on a backstab kinds animation sequence, where if your within distance to a guy you get behind him and stab him, but i dont know how to use vectoring.

How should i do this?

Dameria 04-23-2010 09:34 AM

It depends on if you want it to be an automatic sequence like a cinematic thing, or a regular knifing attack like in Call of Duty (basically if it will definately kill them 1 hit like an assassination or if it will just be an attack that could be initiated at any time and possibly miss). Either one would be equally difficult, so you decide.

ranchman20 04-23-2010 09:45 AM

I think i figured it out, Its cinematic style, and what i did is attached a sphere to the enemy's back, so the camera goes to the sphere instead of the guy directly.

Now another question, how would i make it so that i don't have to script every enemy i stab? I need to just be able to approach any guy and do it.

In Resident Penguin, he had a target system, I don't know how to do that.


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