I need super easy collision detection i hate walking through buildings. I need this because for my new game i dont want to walk through stuff, at first i was thinking it was not solid and its not so i could really use collision detection
well u could always set an if/then statement. if variable (of whatever) is within so and so meters of variable (building) then variable (people)... something. experiment. u cud do a wait method for _ seconds. umm. move away from building _ meters. something. but thats the basic idea.
If you're using a Mac then collision detection never works on any version. In my Mirror's edge game the "fall" method made things solid. It was "If camera is within 5 meters of building cluster 4 do camera move backwards 5 meters" sounds weird but it works!
Edit: this makes all the objects solid not just the one